Saturday, December 10, 2011

DOA: Dead or Alive (2006)

Although it was not the first fighting game, Capcom's Street Fighter II revolutionized and redefined the entire genre when it arrived in arcades in 1991. Fighting games were big business for game developers in the years that followed, with imitators and wannabes all gunning for a share of the pie. While the most famous of these is the Mortal Kombat franchise, other games made name for themselves as well. Virtua Fighter and Tekken gained prominence through their then-groundbreaking use of 3D polygonal graphics, while the Dead or Alive franchise gained fans for... well, other reasons.

Since the franchise's debut in 1996, Tecmo's Dead or Alive games have become notable primarily for its extensive use of what's been dubbed "jiggle physics." That is, how much the bosoms of the female characters bounce during gameplay. Yeah. The jiggle physics became so prevalent that Tecmo even created a series of spinoffs titled Dead or Alive: Xtreme Beach Volleyball. This focus on sex appeal would even transition into the eventual live-action film adaptation of the franchise. Yeah, you may not know it if you're an American, but they actually made a Dead or Alive movie. It was only released to 505 theaters here, a full year after it was released in the rest of the world. It had pretty much no promotion, and it didn't even make back half of its budget. And yeah, it totally sucks. It really, really, really sucks.

A group of top fighters from around the world have been assembled at a private island for the prestigious "Dead or Alive" tournament. Among these fighters are skilled assassin and thief Christie Allen (Holly Valance), pro wrestler Tina Armstrong (Jamie Pressly), and ninja princess Kasumi (Devon Aoki). Overseen by the tournament's unscrupulous organizer, Victor Donovan (Eric Roberts), the three women start clawing their way up the tournament's rankings to accomplish their own personal goals. But it soon comes to light that Donovan has concocted a plan to harness the fighting prowess of each contestant for his own nefarious purposes. The fighters will have to unite and stop Donovan from fully orchestrating his evil scheme.

This is the part where I have to confess that I've never once played any of the Dead or Alive video games. I barely even knew they existed; I'd only vaguely heard of the Xtreme Beach Volleyball spinoffs prior to seeing the movie and doing my research for this review. So I can't judge how close the movie sticks to the game. But what I can tell you is that the Dead or Alive movie is one gigantic steaming turd. It's the kind of video game movie that's so bad that I could have sworn Uwe Boll had something to do with it. (So you can imagine my shock when not once did I see his name listed in the credits.) I just... wow.

DOA was directed by acclaimed fight choreographer Corey Yuen. Although he's directed tons of movies over the last three decades, the way he directs DOA makes it look like he was fresh out of film school. Yuen's direction is uninspiring, sub-generic, and just plain boring. There's a lot of stuff going on at all times, but none of it feels like it matters. It fails to capture one's attention to the point that I just couldn't be bothered to care. The fight scenes aren't all that exciting either; they're nothing that hasn't been seen in a hundred other karate movies. The CGI is ugly and unconvincing too, to the point that it looks like the effects had absolutely no budget at all.

However, I should give Yuen credit for trying to keep the movie close to its gaming rules. Disembodied voices boldly announce when knockouts occur, and surveillance footage of the fights feature life bars at the top of the screen. It's silly, goofy, and undeniably corny, but it's still a funny little element that does liven up the movie a little bit. But it still cannot save Yuen's work from being less than adequate.

And then there's the terrible script, credited to J.F. Lawton, Adam Gross, and Seth Gross. Seriously, this screenplay is really, really bad. I'm aware that most '90s fighting games had practically no plot at all beyond "pick a character and kick some ass," but the DOA movie's plot is friggin' preposterous. "The tournament being a cover for a mad scientist who wants to harvest fighting styles in order to create technology that would make its user the greatest fighter alive" is a phrase I never thought I'd ever have to write, ever. And I never would have, had it not been for this movie.

The real problem with the script, though, is that I just plain didn't give a crap about a single one of the characters. They're written so blandly, so one-dimensionally that I can't begin to even pretend I'm interested in anything they do. Maybe one could argue that Lawton and the Grosses were staying close to the source material, since in addition to not much plot, '90s fighting games had characters whose whole character could be summed up in one sentence (if that). It allowed the games to focus on what brought people to the party, specifically the fighting. I've seen and enjoyed some movies that were nothing but action set pieces, but the DOA movie simply doesn't pull it off.

Last but probably least is the cast, who simply aren't all that great. Jamie Pressly is okay and amusing in spots but still kinda bland, while I thought Devon Aoki's acting was a lot better in Sin City. And considering all that was required of her in Sin City was to stand around and look cute, that's saying something. Holly Valance's performance is stiff, while I didn't think Eric Roberts was even bothering to try. I'm convinced that Roberts just took the job because he needed a quick paycheck, but I can't prove that. The only performance in the entire movie that I liked at all was Kevin Nash, who has a small part as Jamie Pressly's character's father. His part isn't much, but he's funny, entertaining, and enjoyable. I wish I could say that about the rest of the cast, but everyone else is just kinda lame.

Upon reflection, I don't think the creative forces behind DOA: Dead or Alive were striving to make a good movie. I think they just wanted to make a movie that would appeal to 13-year-old boys. All there is to the whole thing is scantily-clad women and fight scenes. And there's even a scene where, while one of the male characters fights off a group of mooks, the female characters drop everything to play a round of beach volleyball. It's not only a cute little shoutout to the Xtreme Beach Volleyball games, but it pretty much sums up the entire movie: people fighting, babes in little clothing, and not much else. And really, the movie might have at least been entertaining had it not been so unbearably boring. But for all the fight scenes and for all the pretty ladies in bikinis, I could barely make it through. Thanks for helping propagate the stereotype that video game movies suck, DOA! That was mighty nice of you!

Final Rating:

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